![]() The common way to calculate your sensitivity is by determining how many centimeters you need to move for a 360 degree turn in-game. If you’re not experiencing any clear issues like consistently overshooting targets then you probably don’t want to turn it off.Īs for mouse sensitivity. Many beginners play better with this ‘feature’ turned off, because mouse acceleration takes some time to get used to, but some do prefer to have this setting remain turned on. You can turn off mouse acceleration in your mouse drivers and in Windows. If you can come down on an enemy from up top, then there’s little chance that he’ll manage to take you out. ![]() And if you can – try to get a height advantage. Lure opponents to more favourable terrain or use fresh powerup spawns to bait your enemy. But as a Quake beginner – it’s probably not such a good idea just yet. You can use railguns in tight areas and shotguns in wide-open areas, as long as you know what you’re doing. Always consider your environment while fighting: don’t use shotguns on wide open ground, don’t use railguns in tight areas, and so on. If you want to win then you want to out-think your opponent. Not all fights are to the death!īattles in Quake Live are about more than movement and accuracy – they also require intelligence. Stock up on health and guns and fight back once you know you’re up for it. Likewise you want to run away from a fight you’re losing. It’s often a better idea to run away than to engage your nearest opponent. You can find both config files in the \Documents and Settings\%userprofile%\Application Data\id Software\quakelive\home\baseq3 folder or for Windows Vista users: %userprofile%\AppData\LocalLow\id Software\quakelive\home\baseq3.ĭon’t bother taking on someone who’s just taken a Red Armour or MegaHealth when all you’ve got is a machinegun. You can also browse through a list of useful commands here to search for any other values you might want to change. ![]() Make all enemy characters use the same model and skin with cg_forceEnemyModel “keel/sport” (or another value for a different model/skin) so that you don’t suffer any disadvantages from poorly visible skins. You can also try your hand at modifying your cfg files. It might not look as good, but it’ll help you score frags more easily. With lower visual settings the environments become bland and characters stand out more, making them easier to spot. It makes speedy strafejumping a lot easier, but also gives you a more focused view of the game and allows for better accuracy.Īnother useful trick for getting an edge up on your opponent is turning down your visual settings. This results in a slightly warped game view that might be a little disorienting at first, but often – not always - results in much better play. Both of these techniques cost you health so use them wisely.Ī nice trick to try is turning up your field of view setting (Game Settings – Advanced). Plasma bolts can also be used to climb straight walls, which involves jumping and then blasting plasma below you at the wall. It’s also a required technique to reach Advanced level in the Quake Live training. You can rocketjump by planting a rocket behind/below you as you jump – this gives a massive forward/upward boost. There are other methods of movement in Quake Live as well. It’s very difficult to learn, but very useful as well. Then flick your mouse and jump 135 degrees in the direction you wish to go and strafejump from there on out. You accomplish this by starting out at a 90 degree angle to where you wish to go. It’s commonly used for a massive boost at the start of a strafejumping run. You can try to learn cirlejumping after that, which is a more advanced technique that is not nearly as easily mastered. Throwing your mouse slightly (roughly 45 degrees) in the direction you’re strafing and alternating direction on each jump helps build speed even faster. ![]() This technique allows you to quickly build up speed by holding down the forward key and tapping a directional key and jump at the same time. The most basic method for moving about maps is called strafejumping. Quake Live is as much about movement as it is about accuracy. ![]()
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